AI-Native Core
A first-class control protocol exposes 100+ validated engine commands, the same ones the editor uses. An AI can inspect your scene, place assets, edit materials, and script events. Every change is undoable.
Sektor is a free 3D engine for Windows where you build games without writing code: describe what you want and the built-in AI teammate does it, or click your game logic together with visual event sheets. Coders welcome too - but never required. Your game is yours: no royalties, ever.
Free for Windows. No account needed.
No coding required
Two ways to make things happen in Sektor, and neither is a programming language. Tell the AI teammate what you want - "scatter pines on the north slope, add a day-night cycle" - and watch it happen as undoable steps. Or open an event sheet and click your rules together: when this happens, do that.
A first-class control protocol exposes 100+ validated engine commands, the same ones the editor uses. An AI can inspect your scene, place assets, edit materials, and script events. Every change is undoable.
Clustered forward lighting, cascaded and local shadows, HDR image-based lighting with baked reflection probes, atmosphere, area lights, temporal anti-aliasing, motion blur and depth of field.
Visual logic with typed variables, functions, and a guided expression builder. Conditions pick objects; actions change the world. Deterministic execution, full undo, no code required.
Sculpt-and-paint terrain, foliage painting, reusable PBR materials, prefabs with overrides, world layers, precision snapping, and professional transform gizmos with arcball rotation.
Jolt Physics on a fixed, deterministic tick, plus a complete navigation stack: navmesh baking, weighted areas, cross-surface links, and crowd avoidance, all authored in the inspector.
Build Game validates your content, packages it with the dedicated Player runtime, and writes a hash-verified distributable that runs on a clean Windows machine. No editor required.
Sektor wasn't retrofitted for AI - it was architected for it from the first commit. Every editor feature ships as a validated, machine-readable command; the engine publishes registries of every component, event, and expression; and an AI drives the exact same command boundary you do. That's why it's a co-developer, not a chat window bolted onto an editor - and you never write this protocol yourself. It is the language your AI teammate speaks while you speak yours.
{"op":"terrain.sculpt","id":5,"worldCenter":[0,1.5,0],
"radius":12,"strength":0.5,"mode":"raise"}
{"op":"scene.light.point.create","x":14,"y":3,"z":-6}
{"op":"component.light.set","id":41,"kind":"point",
"color":[1,0.6,0.25],"intensity":9,"castShadows":true}
{"op":"render.capture"} // see the result
{"op":"history.undo"} // change your mind
Sektor Studio: World Outliner, Inspector, and asset catalog around a live DirectX 12 viewport - AI Teammate built in, 200,000 foliage instances at editor framerates.
Outliner, Inspector, asset catalog around a live viewport - the layout you already know, minus the clutter of a thousand toolbars.
Every action is undoable - yours and the AI's. Saves are atomic and crash-safe, and recovery brings your work back.
Arcball gizmos, precision snapping, and a guided expression builder: pro tools that teach you as you use them.
A native C++ / DirectX 12 viewport with a built-in profiler, so the editor keeps up with worlds worth shipping.
Every shot here is a real engine frame, captured through the same render.capture API an AI collaborator uses to see your world. This scene was built entirely through sektor.control/v1 commands: terrain, sculpting, materials, lights, and cameras.
Most engines bolt an editor onto a runtime. Sektor was built the other way around: the editor's transactional core came first.
“The editor is the primary product surface. No tool relies on screen scraping or undocumented side effects.”
Sektor architecture principlesThe Sektor launcher is available now for Windows. It streams release notes as features land and delivers engine builds the moment early access opens. Free, no account needed.