Sektor 0.7.0 is our Core Engine release. New job, visibility, GPU-scene and render-graph foundations scale dense worlds without changing deterministic gameplay, while budgeted World Partition streaming keeps memory and hitches under explicit control.
The renderer gained GPU visibility with hierarchical-depth occlusion culling and temporal upscaling. A new profiling workspace makes performance observable per pass and per stage, and crash recovery protects your work when the unexpected happens.
Grab it from the launcher - it updates in place. Full details in the release notes.
