Compressed cooked assets, game-ready model budgets, quantized vertices, and HDR/EXR image-based lighting
Sektor 0.29.0 upgrades the production asset path with transparent zstd compression, glTF quantization, non-destructive import-time triangle budgets, OpenEXR support, and cooked cube-map image-based lighting across world, landscape, foliage, preview, and reflection-probe rendering.
- Compress versioned derived data and cooked model companions transparently with integrity validation and legacy fallback.
- Decode KHR_mesh_quantization and store cooked render vertices in compact quantized form within measured reconstruction tolerances.
- Preflight dense glTF models and apply non-destructive, material-preserving game-use triangle budgets with generated LOD chains.
- Import Radiance HDR and OpenEXR environments, cook them to radiance, irradiance, and GGX specular cube mip chains, and reuse them in every environment-aware render path.
- Expose HDRI formats and cooked projection details to Studio, Event Sheets, reflection probes, control clients, and AI capability discovery.