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  <title>Sektor Engine news</title>
  <link>https://sektor3d.com/news/</link>
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    <title>The Asset Store grows up: product pages, reviews, and your library</title>
    <link>https://sektor3d.com/news/asset-store-product-pages/</link>
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    <pubDate>Wed, 15 Jul 2026 09:00:00 GMT</pubDate>
    <description><![CDATA[Every asset now has a full product page with galleries, version history, ratings and reviews - and your account page became a real library with device management.]]></description>
  </item>
  <item>
    <title>The road to editor parity</title>
    <link>https://sektor3d.com/news/road-to-editor-parity/</link>
    <guid>https://sektor3d.com/news/road-to-editor-parity/</guid>
    <pubDate>Wed, 15 Jul 2026 09:00:00 GMT</pubDate>
    <description><![CDATA[A deep source-level comparison against the industry's biggest engines produced our next engineering milestone: a retained-mode editor frame that does almost nothing when nothing changes.]]></description>
  </item>
  <item>
    <title>Sektor 0.7.0: Large worlds stream predictably</title>
    <link>https://sektor3d.com/news/sektor-0-7-0/</link>
    <guid>https://sektor3d.com/news/sektor-0-7-0/</guid>
    <pubDate>Tue, 14 Jul 2026 09:00:00 GMT</pubDate>
    <description><![CDATA[World Partition streaming with budgets, GPU visibility with occlusion culling, temporal upscaling, a profiling workspace, and crash recovery land in 0.7.0.]]></description>
  </item>
  <item>
    <title>Wildwood Vol. 1: sixteen foliage models in production</title>
    <link>https://sektor3d.com/news/wildwood-vol-1-preview/</link>
    <guid>https://sektor3d.com/news/wildwood-vol-1-preview/</guid>
    <pubDate>Mon, 13 Jul 2026 09:00:00 GMT</pubDate>
    <description><![CDATA[Our first in-house nature pack - pines, broadleaf trees, bushes, grasses, reeds and deadwood - is being validated against the engine's new foliage pipeline.]]></description>
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